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Mirror Maze

In an advanced representation course, where we focused on 3d modeling in rhino, material mapping, and animation, one of the projects was to design a new type of garden maze design. Inspired by my previous experience playing asymmetricalmultiplayer games, I wanted to try creating a map for such a game myself. Afterresearching various asymmetrical games, I identified the core spawn points anddecoding points on the map, then designed different structures to ensure they providedappropriate interaction scales and balanced space for both factions. Finally, I addedvegetation and textures to enhance the landscape’s visual effect. I treated the surfacesof all structures with a mirror-like texture, envisioning that each faction would need todeduce the opposing side’s exact location based on their reflections. Since I hadn’t yet learned any game design software, I used Lumion to simulate the game play from theperspectives of both factions, showing how each side begins at their spawn point andstrategies against each other on the map. I rendered a video of this process

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